3D Modeling, Animation

Xena The Xerophyte

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Scope
Design and create a game-ready seamless biped character.

Process
At the time of this project, I was really into cacti and that is how I got the inspiration to create Xena the Xerophyte, a plant-based warrior character. The design takes into consideration the character’s role, aesthetics (silhouette, shapes, composition, contrast), movement and personality. The character model sheet displays a front and side view modeling reference in an A-pose with a five-view character turnaround with consistent size and proportion. The challenge of the project was to create a character model with less than 20,000 tris with a uniform topology suitable for animation and deformation. Xena was then placed into Unity and with pre-made motion capture animation scripts, she was able to walk, run and do other motions seamlessly.

Date
February 2019

Media
Blender, Substance Painter, Unity

other work

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